000 -LEADER |
fixed length control field |
01241pam a2200325 i 4500 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
121203s2013 caua b 001 0 eng|d |
NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB2C5306 |
Source |
bnb |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781449337933 |
Terms of availability |
£18.99 |
SYSTEM CONTROL NUMBER |
System control number |
(IeDuTC)b15188397x |
CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Modifying agency |
IeDuTC |
Description conventions |
rda |
Modifying agency |
Uk |
AUTHENTICATION CODE |
Authentication code |
ukscp |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81536 |
Edition number |
23 |
SYSTEM CONTROL NUMBER |
System control number |
(Uk)016229739 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20170126100601.0 |
CONTROL NUMBER |
control field |
58821 |
CONTROL NUMBER IDENTIFIER |
control field |
UOWD |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Sylvester, Tynan, |
Relator term |
author. |
TITLE STATEMENT |
Title |
Designing games : |
Remainder of title |
a guide to engineering experiences / |
Statement of responsibility, etc |
Tynan Sylvester. |
PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
Place of production, publication, distribution, manufacture |
Beijing : |
Name of producer, publisher, distributor, manufacturer |
O'Reilly, |
Date of production, publication, distribution, manufacture |
c2013. |
PHYSICAL DESCRIPTION |
Extent |
v, 405 p. : |
Other physical details |
ill. ; |
Dimensions |
23 cm. |
CONTENT TYPE |
Content Type Term |
text |
Source |
rdacontent |
MEDIA TYPE |
Media Type Term |
unmediated |
Source |
rdamedia |
CARRIER TYPE |
Carrier Type Term |
volume |
Source |
rdacarrier |
BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
SUMMARY, ETC. |
Summary, etc |
Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Psychological aspects. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games. |
Source of heading or term |
sears |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
REGULAR |