Anderson, Eric
Social media marketing : game theory and the emergence of collaboration Eric Anderson - Heidelberg ; New York : Springer, c2010. - x, 188 p. : ill. ; 25 cm.
Includes bibliographical references (p. [181]-188).
Surviving the Customer.- Zero-Sum Games in Traditional Marketing.- The Prisoner's Dilemma and the Emergence of Cooperation.- Consumer Revolt and the Rising Cost of Defection.- Sustaining Marketer-Consumer Cooperation through Coordination Games.- Crowdsourcing and Schelling's Theory of Self-Command.- Content Popularity and Spence's Theory of Costly Signaling.- Kapferer's Prism and the Shifting Ground of Brand Identity.- Maxwell's Demon and the Dwindling Supply of Consumer Attention.
Social media represents a challenge to the traditional model of mass media, which in turn represents a challenge to traditional mass marketing. This book examines multiple facets of the new media experience through the lens of game theory concepts.
978-3642436208
2010931519
GBB090804 bnb 10,N18 dnb
015612541 Uk 1001976851 DE-101
Internet marketing
Social media
Game theory
Customer relations
Online-Marketing
World Wide Web 2.0
Soziales Netzwerk
Soziale Software
Verbraucherverhalten
Spieltheorie
HF5415.1265 / .A53 2010
658.872
Social media marketing : game theory and the emergence of collaboration Eric Anderson - Heidelberg ; New York : Springer, c2010. - x, 188 p. : ill. ; 25 cm.
Includes bibliographical references (p. [181]-188).
Surviving the Customer.- Zero-Sum Games in Traditional Marketing.- The Prisoner's Dilemma and the Emergence of Cooperation.- Consumer Revolt and the Rising Cost of Defection.- Sustaining Marketer-Consumer Cooperation through Coordination Games.- Crowdsourcing and Schelling's Theory of Self-Command.- Content Popularity and Spence's Theory of Costly Signaling.- Kapferer's Prism and the Shifting Ground of Brand Identity.- Maxwell's Demon and the Dwindling Supply of Consumer Attention.
Social media represents a challenge to the traditional model of mass media, which in turn represents a challenge to traditional mass marketing. This book examines multiple facets of the new media experience through the lens of game theory concepts.
978-3642436208
2010931519
GBB090804 bnb 10,N18 dnb
015612541 Uk 1001976851 DE-101
Internet marketing
Social media
Game theory
Customer relations
Online-Marketing
World Wide Web 2.0
Soziales Netzwerk
Soziale Software
Verbraucherverhalten
Spieltheorie
HF5415.1265 / .A53 2010
658.872