000 -LEADER |
fixed length control field |
01574pam a2200409 a 4500 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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021008s2003 nyu b 001 0 eng |
LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2002038153 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1403961697 |
CATALOGING SOURCE |
Original cataloging agency |
DLC |
Transcribing agency |
DLC |
Modifying agency |
ICrlF |
AUTHENTICATION CODE |
Authentication code |
pcc |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.3 |
Item number |
.G44 2003 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/01/9 |
Edition number |
21 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20170126093124.0 |
CONTROL NUMBER |
control field |
18537 |
CONTROL NUMBER IDENTIFIER |
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UOWD |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Gee, James Paul. |
TITLE STATEMENT |
Title |
What video games have to teach us about learning and literacy / |
Statement of responsibility, etc |
James Paul Gee. |
EDITION STATEMENT |
Edition statement |
1st ed. |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
New York : |
Name of publisher, distributor, etc |
Palgrave/Macmillan, |
Date of publication, distribution, etc |
2003. |
PHYSICAL DESCRIPTION |
Extent |
225 p ; |
Dimensions |
25 cm. |
BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (p. [213]-219) and index. |
CITATION/REFERENCES NOTE |
Name of source |
Choice. |
CITATION/REFERENCES NOTE |
Name of source |
Journal of Adolescent & Adult Literacy. |
SUMMARY, ETC. |
Summary, etc |
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism. |
TARGET AUDIENCE NOTE |
Target audience note |
Adult |
Source |
Follett Library Resources. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Psychological aspects. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Psychological aspects. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Learning, Psychology of. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Visual literacy. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games and children. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Psychological aspects. |
Source of heading or term |
sears. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Psychological aspects. |
Source of heading or term |
sears. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Psychology of learning. |
Source of heading or term |
sears. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Visual literacy. |
Source of heading or term |
sears. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Technology and children. |
Source of heading or term |
sears. |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
REGULAR |