What video games have to teach us about learning and literacy / (Record no. 1048)

000 -LEADER
fixed length control field 01574pam a2200409 a 4500
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 021008s2003 nyu b 001 0 eng
LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2002038153
INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1403961697
CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency ICrlF
AUTHENTICATION CODE
Authentication code pcc
LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .G44 2003
DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/01/9
Edition number 21
DATE AND TIME OF LATEST TRANSACTION
control field 20170126093124.0
CONTROL NUMBER
control field 18537
CONTROL NUMBER IDENTIFIER
control field UOWD
MAIN ENTRY--PERSONAL NAME
Personal name Gee, James Paul.
TITLE STATEMENT
Title What video games have to teach us about learning and literacy /
Statement of responsibility, etc James Paul Gee.
EDITION STATEMENT
Edition statement 1st ed.
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New York :
Name of publisher, distributor, etc Palgrave/Macmillan,
Date of publication, distribution, etc 2003.
PHYSICAL DESCRIPTION
Extent 225 p ;
Dimensions 25 cm.
BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. [213]-219) and index.
CITATION/REFERENCES NOTE
Name of source Choice.
CITATION/REFERENCES NOTE
Name of source Journal of Adolescent & Adult Literacy.
SUMMARY, ETC.
Summary, etc Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.
TARGET AUDIENCE NOTE
Target audience note Adult
Source Follett Library Resources.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Psychological aspects.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Psychological aspects.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Learning, Psychology of.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual literacy.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games and children.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Psychological aspects.
Source of heading or term sears.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Psychological aspects.
Source of heading or term sears.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Psychology of learning.
Source of heading or term sears.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual literacy.
Source of heading or term sears.
SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Technology and children.
Source of heading or term sears.
ADDED ENTRY ELEMENTS (KOHA)
Koha item type REGULAR
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
        University of Wollongong in Dubai University of Wollongong in Dubai MAIN 2004-04-25 AMAUS 794.8019 GE WH T0022012 2017-01-26 18.86 2017-01-26 REGULAR

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