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What video games have to teach us about learning and literacy /

By: Gee, James Paul
Material type: BookPublisher: New York : Palgrave/Macmillan, 2003.Edition: 1st ed.Description: 225 p ; 25 cm.ISBN: 1403961697Subject(s): Video games -- Psychological aspects | Computer games -- Psychological aspects | Learning, Psychology of | Visual literacy | Video games and children | Video games -- Psychological aspects | Computer games -- Psychological aspects | Psychology of learning | Visual literacy | Technology and childrenDDC classification: 794.8/01/9
Summary:
Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.
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Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
794.8019 GE WH (Browse shelf) Available T0022012
Total holds: 0

Includes bibliographical references (p. [213]-219) and index.

Choice.

Journal of Adolescent & Adult Literacy.

Discusses thirty-six principles of learning that the author argues are built into good video games, and looks at how those principles relate to three areas of research on learning, including situated cognition, the New Literacy Studies, and connectionism.

Adult Follett Library Resources.

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