000 -LEADER |
fixed length control field |
01464cam a2200313 a 4500 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
080114s2008 ne a 001 0 eng |
LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2008001735 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780240808956 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0240808959 (pbk. : alk. paper) |
SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)ocn191024040 |
SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)191024040 |
CATALOGING SOURCE |
Original cataloging agency |
DLC |
Transcribing agency |
DLC |
Modifying agency |
YDXCP |
-- |
BTCTA |
-- |
BAKER |
-- |
C#P |
-- |
DLC |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
A42143 2008 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/1526 |
Edition number |
22 |
SYSTEM CONTROL NUMBER |
System control number |
(IMchF)fol11916995 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20170126100855.0 |
CONTROL NUMBER |
control field |
61952 |
CONTROL NUMBER IDENTIFIER |
control field |
UOWD |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Ahearn, Luke |
TITLE STATEMENT |
Title |
3D game environments : |
Remainder of title |
create professional 3D game worlds |
Statement of responsibility, etc |
Luke Ahearn |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Amsterdam ; |
-- |
Boston : |
Name of publisher, distributor, etc |
Focal Press/Elsevier, |
Date of publication, distribution, etc |
c2008. |
PHYSICAL DESCRIPTION |
Extent |
xxiii, 374 p. : |
Other physical details |
ill. (chiefly col.) ; |
Dimensions |
24 cm. |
Accompanying material |
1 DVD-ROM (4 3/4 in.) |
GENERAL NOTE |
General note |
Includes index. |
SUMMARY, ETC. |
Summary, etc |
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
REGULAR |