3D game environments : create professional 3D game worlds
By: Ahearn, Luke
Material type: BookPublisher: Amsterdam ; Boston : Focal Press/Elsevier, c2008.Description: xxiii, 374 p. : ill. (chiefly col.) ; 24 cm. 1 DVD-ROM (4 3/4 in.).ISBN: 9780240808956; 0240808959 (pbk. : alk. paper)Subject(s): Computer games -- Programming | Computer graphics | Three-dimensional display systemsDDC classification: 794.8/1526
Summary:
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 AH TH (Browse shelf) | Available | T0051820 |
Total holds: 0
Includes index.
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds