000 -LEADER |
fixed length control field |
02312nam a22003497a 4500 |
CONTROL NUMBER |
control field |
63327 |
CONTROL NUMBER IDENTIFIER |
control field |
UOWD |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20220314100108.0 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
101201s2015 maua 001 0 eng d |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781305110540 |
SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)ocn663950093 |
SYSTEM CONTROL NUMBER |
System control number |
(IMchF)fol13973339 |
CATALOGING SOURCE |
Original cataloging agency |
BTCTA |
Language of cataloging |
eng |
Transcribing agency |
BTCTA |
Modifying agency |
YDXCP |
-- |
OQX |
-- |
IXA |
-- |
DLC |
AUTHENTICATION CODE |
Authentication code |
lccopycat |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
Item number |
M453 2012 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/1536 |
Edition number |
22 |
MAIN ENTRY--PERSONAL NAME |
Personal name |
Menard, Michelle |
9 (RLIN) |
17561 |
TITLE STATEMENT |
Title |
Game development with Unity |
Statement of responsibility, etc |
Michelle Menard and Bryan Wagstaff |
EDITION STATEMENT |
Edition statement |
2nd ed. |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boston, MA : |
Name of publisher, distributor, etc |
Cengage Learning, |
Date of publication, distribution, etc |
c2015. |
PHYSICAL DESCRIPTION |
Extent |
xx, 444 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
GENERAL NOTE |
General note |
Includes index. |
FORMATTED CONTENTS NOTE |
Formatted contents note |
1. Preface. 2. Introduction. 3. Overview of the Unity Engine. 4. Designing Concepts. 5. Environments - Setting the Stage. 6. Assets. 7. Characters. 8. Props. 9. 2D assets living in a 3D world. 10. Scripting. 11. Character and State Controller Scripts. 12. Animations. 13. Triggers and Environment Interactions. 14. Adversaries and AI. 15. Graphical User Interface (GUI). 16. Lights and Shadows. 17. Particle Systems. 18. Sound and Music. 19. Basic UNITY debugging and Optimization. 20. Making Builds. 21. Building for mobile devices. |
SUMMARY, ETC. |
Summary, etc |
Game Development With Unity shows readers how to use the Unity game engine, a multiplatform engine and editor in one, to build games. Perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine, they'll find a complete overview of the Unity editor along with basic game and level design theory taught alongside so they can build their game development skill set. New concepts and skills are taught using step-by-step tutorials and questions, as well comprehensive projects. Game Development With Unity covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it. |
STUDY PROGRAM INFORMATION NOTE |
Program name |
CSCI236, CSCI346, CSCI356, CSCI366 |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Design |
9 (RLIN) |
15870 |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming |
9 (RLIN) |
15871 |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Design |
9 (RLIN) |
17562 |
ADDED ENTRY--PERSONAL NAME |
Personal name |
Wagstaff, Bryan |
9 (RLIN) |
17563 |
ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
https://uow.primo.exlibrisgroup.com/permalink/61UOW_INST/1a3f0tj/alma991003362250706666 |
Public note |
Ebook |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
3 DAY LOAN |
Source of classification or shelving scheme |
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