Game development with Unity
By: Menard, Michelle
Title By: Wagstaff, BryanMaterial type: BookPublisher: Boston, MA : Cengage Learning, c2015.Edition: 2nd ed.Description: xx, 444 p. : ill. ; 24 cm.ISBN: 9781305110540Program: CSCI236, CSCI346, CSCI356, CSCI366Subject(s): Computer games -- Design | Computer games -- Programming | Video games -- DesignDDC classification: 794.8/1536 Online resources: Ebook
|Item type||Current location||Call number||Status||Notes||Date due||Barcode||Item holds|
|CRS||Closed Reserve||794.81536 ME GA (Browse shelf)||Available||T0053538|
|CRS||Closed Reserve||794.81536 ME GA (Browse shelf)||Available||Ebook Available||T0053539|
|3 DAY LOAN||Main Collection||794.81536 ME GA (Browse shelf)||Available||T0053540|
1. Preface. 2. Introduction. 3. Overview of the Unity Engine. 4. Designing Concepts. 5. Environments - Setting the Stage. 6. Assets. 7. Characters. 8. Props. 9. 2D assets living in a 3D world. 10. Scripting. 11. Character and State Controller Scripts. 12. Animations. 13. Triggers and Environment Interactions. 14. Adversaries and AI. 15. Graphical User Interface (GUI). 16. Lights and Shadows. 17. Particle Systems. 18. Sound and Music. 19. Basic UNITY debugging and Optimization. 20. Making Builds. 21. Building for mobile devices.
Game Development With Unity shows readers how to use the Unity game engine, a multiplatform engine and editor in one, to build games. Perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine, they'll find a complete overview of the Unity editor along with basic game and level design theory taught alongside so they can build their game development skill set. New concepts and skills are taught using step-by-step tutorials and questions, as well comprehensive projects. Game Development With Unity covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it.
CSCI236, CSCI346, CSCI356, CSCI366
Other editions of this work
|Game development with Unity /
by Menard, Michelle.
Course Technology, (Boston, MA :) xii, 463 p. : ill ; 23 cm. +