Synthetic worlds : the business and culture of online games /
By: Castronova, Edward
Material type:![](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 794.814678 CA SY (Browse shelf) | Available | T0044540 |
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794.81 BA GA Game design / | 794.81 BA GA Game design / | 794.81 GA ME Game analytics : maximizing the value of player data / | 794.814678 CA SY Synthetic worlds : the business and culture of online games / | 794.8151 VA ES Essential mathematics for games and interactive applications : a programmer's guide / | 794.81526 AH GA Game development essentials : game artificial intelligence / | 794.81526 AH GA Game development essentials : game artificial intelligence / |
Originally published: 2005.
Includes bibliographical references and index.
"From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours-and dollars-creating virtual societies whose economies trade against the dollar on eBay. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs." "In Synthetic Worlds, Edward Castronova offers a behind-the-scenes look at the online game industry, exploring its implications for business and culture alike. The economies inside these worlds, we learn, have the potential to dramatically affect real world,financial systems. Ultimately, Castronova explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, how can the real world compete? Book jacket."--BOOK JACKET.
HDR974