The Unreal game engine : a comprehensive guide to creating playable levels
By: Finch, Andrew
Material type:![](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 791.84 FI UN (Browse shelf) | Available | T0051651 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 791.84 FI UN (Browse shelf) | Available | T0051652 |
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791.4572 FU LL Full of secrets : critical approaches to Twin Peaks / | 791.4575 MO DE Modernization, nation-building, and television history | 791.4575 TR AN Transnational television remakes | 791.84 FI UN The Unreal game engine : a comprehensive guide to creating playable levels | 791.84 FI UN The Unreal game engine : a comprehensive guide to creating playable levels | 792.76028092 HA LA The last black unicorn | 792.025 SC EN Scenographics set design & papercraft art : a new graphic design approach / |
Machine generated contents note: SECTION 01 ITALIAN COURTYARD -- 01.Project planning and software explanation -- 02.BSP creation -- draft lighting -- 03.Static Meshes and texturing -- part 1 -- 04.Static Meshes and texturing -- part 2 -- 05.Layout -- A -- 06.Layout -- B -- 07.Lighting and post effects -- A -- 08.Lighting and post effects -- B -- SECTION 02 WEAPON DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- 04.Texture finalization and portfolio presentation -- SECTION 03 SUBMARINE PEN -- 01.Concept to white box -- 02.White box to custom mesh -- 03.Finalizing the environment -- part 1 -- 04.Finalizing the environment -- part 2 -- 05.Building objects and placement -- 06.Final layout of assets -- 07.Draft lighting and placing decals -- 08.Finalizing the lighting -- 09.Final polish stage and completion -- SECTION 04 VEHICLE DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- Contents note continued: 04.Texture finalization and portfolio presentation -- SECTION 05 LIGHTING -- 01.Midday -- 02.Night -- 03.Foggy -- 04.Sunset -- 05.Rain -- SECTION 06 ZOMBIE TOWN -- 00.Introduction -- 01.UDK asset review -- 02.Layout -- 03.BSP and tree placement -- 04.Lighting first pass and finalization -- 05.Sky setup and PFX placement -- 06.Post effects and finishing touches
Discover how to create and populate your own video game level using the Unreal game engine