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Multiplayer game programming : architecting networked games

By: Glazer, Joshua L
Title By: Madhav, Sanjay
Material type: BookSeries: Publisher: New York, N.Y. : Addison-Wesley, c2016.Description: xvi, 365 p. ; ill. ; 23 cm.ISBN: 9780134034300Program: CSCI321Subject(s): Computer games -- Programming
Summary:
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
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Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.

CSCI321 UOWD

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