Multiplayer game programming : architecting networked games
By: Glazer, Joshua L
Title By: Madhav, Sanjay
Material type: BookSeries: Publisher: New York, N.Y. : Addison-Wesley, c2016.Description: xvi, 365 p. ; ill. ; 23 cm.ISBN: 9780134034300Program: CSCI321Subject(s): Computer games -- Programming
Summary:
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 GL MU (Browse shelf) | Available | T0037616 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 GL MU (Browse shelf) | Available | T0037617 |
Total holds: 0
, Shelving location: Main Collection Close shelf browser
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
CSCI321 UOWD