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Multiplayer game programming : architecting networked games

By: Glazer, Joshua L
Title By: Madhav, Sanjay
Material type: BookSeries: Publisher: New York, N.Y. : Addison-Wesley, c2016.Description: xvi, 365 p. ; ill. ; 23 cm.ISBN: 9780134034300Program: CSCI321Subject(s): Computer games -- Programming
Summary:
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
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Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
794.81526 GL MU (Browse shelf) Available T0037616
REGULAR University of Wollongong in Dubai
Main Collection
794.81526 GL MU (Browse shelf) Available T0037617
Total holds: 0

Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.

CSCI321 UOWD

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