Transmedia marketing : from film and TV to games and digital media
By: Zeiser, Anne
Material type: BookSeries: American Film Market Presents.Publisher: Burlington, MA : Focal Press, c2015.Description: xvii, 450 pages : ill. ; 25 cm.ISBN: 9780415716116 Subject(s): Mass media -- Marketing | Digital media -- Marketing | Marketing -- Technological innovationsDDC classification: 302.230688 ZE TR Online resources: Location MapItem type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 302.230688 ZE TR (Browse shelf) | Available | T0055921 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 302.230688 ZE TR (Browse shelf) | Available | T0055922 |
, Shelving location: Main Collection Close shelf browser
302.230688 EV SO Social media marketing : | 302.230688 TI ME Time and media markets / | 302.230688 ZE TR Transmedia marketing : | 302.230688 ZE TR Transmedia marketing : | 302.2307 HO EC Ecologies of internet video : | 302.2307 LO ME Media studies : | 302.23071 JO CU Cultivating communication in the classroom : |
Includes index.
Cover; Title; Copyright; Dedication; Contents; Acknowledgments; Preface; I INTRODUCTION TO TRANSMEDIA MARKETING; Chapter 1 Media Makers = Media Marketers; Technology-The Great Equalizer; A Maker and Marketer Culture; Be Your Project's CEO; Transmedia Marketing for Impact; Chapter 2 Be Transmedia; Roots and Definition; Bridging Media Making and Marketing; Transmedia Storytelling; Transmedia Platforms; Chapter 3 Harness Your Inner Marketer; Marketing Is Fun and Scientific; Good Marketing Looks Easy; Marketing 101; Who Owns Transmedia Marketing?; A Marketing Inspiration-Apple. II MARKETING PLANNINGChapter 4 The Marketing Plan; Why Plan?; Plans That Work; Elements of a Sound Marketing Plan; A Sample Plan-Martin Scorsese Presents the Blues; Chapter 5 Know Your Media Project; What Is It Really?; Situation Analysis; Seizing the Opportunities; Overcoming the Challenges; Chapter 6 Research to Win; Secondary and Primary Research; Quantitative and Qualitative Research; Research in Media and Entertainment; Chapter 7 Audience, Audience, Audience; Why Audience Rules; Identifying and Targeting Your Audiences; Engaging and Rewarding Your Audiences. Chapter 8 Goals and ObjectivesGoals-Definition and Examples; Objectives-Definition and Examples; Connecting Goals to Results; III THE CREATIVE PROCESS; Chapter 9 Branding; Brand Discovery through Archetypes; Brand Positioning and Expressions; The Creative Brief; Chapter 10 What's in a Name?; The Good Title Checklist; The Bad and the Ugly; Finding Your Title; Chapter 11 Visual and Aural Identity; Logos; Graphics and Art; The Graphic Style Guide; Sound and Music; A Rebrand-Masterpiece Theatre Meets Masterpiece; Chapter 12 Positioning and Messaging; Honing Your Message; A Story in a Logline. Developing TaglinesPitch Points; Choosing Spokespeople; IV INFLUENCE THE INFLUENCERS-PRESS AND PUBLICITY; Chapter 13 The Project Launch; Target Audience Strategy; Timing; The Launch Vehicle; Chapter 14 Media Relations; Advertising vs. Publicity; Journalists vs. Bloggers; Entertainment Publicity; Chapter 15 Press Materials; Writing Good Press Copy; Press Releases; Press Kits; Photography and Art; Pitch Letters; Chapter 16 Media Events; Choosing Talent; Press Conferences; Media Tours and Press Junkets; All-purpose Events; Public Speaking; V INFLUENCE THE INFLUENCERS-A-LIST VEHICLES. Chapter 17 Markets, Trade Events, and FestivalsMarkets and Trade Shows; Festivals; General Festivals and Events; A Sundance Film Festival Strategy-Martin Scorsese Presents the Blues; Chapter 18 Awards; The Awards Process; Awards and For Your Consideration Campaigns; Entertainment Marketing Awards; Chapter 19 Strategic Partners; The Power of ""Us""; Partnership Criteria; A Partnership Strategy-Martin Scorsese Presents the Blues; VI REACHING YOUR PUBLIC-VISUAL EXPRESSION; Chapter 20 The Art of Art; Concept Art and Key Art; Posters and One-sheets; Collateral.