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Transmedia marketing : from film and TV to games and digital media

By: Zeiser, Anne
Material type: BookSeries: American Film Market Presents.Publisher: Burlington, MA : Focal Press, c2015.Description: xvii, 450 pages : ill. ; 25 cm.ISBN: 9780415716116 Subject(s): Mass media -- Marketing | Digital media -- Marketing | Marketing -- Technological innovationsDDC classification: 302.230688 ZE TR Online resources: Location Map
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Item type Home library Call number Status Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
302.230688 ZE TR (Browse shelf) Available T0055921
REGULAR University of Wollongong in Dubai
Main Collection
302.230688 ZE TR (Browse shelf) Available T0055922
Total holds: 0

Includes index.

Cover; Title; Copyright; Dedication; Contents; Acknowledgments; Preface; I INTRODUCTION TO TRANSMEDIA MARKETING; Chapter 1 Media Makers = Media Marketers; Technology-The Great Equalizer; A Maker and Marketer Culture; Be Your Project's CEO; Transmedia Marketing for Impact; Chapter 2 Be Transmedia; Roots and Definition; Bridging Media Making and Marketing; Transmedia Storytelling; Transmedia Platforms; Chapter 3 Harness Your Inner Marketer; Marketing Is Fun and Scientific; Good Marketing Looks Easy; Marketing 101; Who Owns Transmedia Marketing?; A Marketing Inspiration-Apple. II MARKETING PLANNINGChapter 4 The Marketing Plan; Why Plan?; Plans That Work; Elements of a Sound Marketing Plan; A Sample Plan-Martin Scorsese Presents the Blues; Chapter 5 Know Your Media Project; What Is It Really?; Situation Analysis; Seizing the Opportunities; Overcoming the Challenges; Chapter 6 Research to Win; Secondary and Primary Research; Quantitative and Qualitative Research; Research in Media and Entertainment; Chapter 7 Audience, Audience, Audience; Why Audience Rules; Identifying and Targeting Your Audiences; Engaging and Rewarding Your Audiences. Chapter 8 Goals and ObjectivesGoals-Definition and Examples; Objectives-Definition and Examples; Connecting Goals to Results; III THE CREATIVE PROCESS; Chapter 9 Branding; Brand Discovery through Archetypes; Brand Positioning and Expressions; The Creative Brief; Chapter 10 What's in a Name?; The Good Title Checklist; The Bad and the Ugly; Finding Your Title; Chapter 11 Visual and Aural Identity; Logos; Graphics and Art; The Graphic Style Guide; Sound and Music; A Rebrand-Masterpiece Theatre Meets Masterpiece; Chapter 12 Positioning and Messaging; Honing Your Message; A Story in a Logline. Developing TaglinesPitch Points; Choosing Spokespeople; IV INFLUENCE THE INFLUENCERS-PRESS AND PUBLICITY; Chapter 13 The Project Launch; Target Audience Strategy; Timing; The Launch Vehicle; Chapter 14 Media Relations; Advertising vs. Publicity; Journalists vs. Bloggers; Entertainment Publicity; Chapter 15 Press Materials; Writing Good Press Copy; Press Releases; Press Kits; Photography and Art; Pitch Letters; Chapter 16 Media Events; Choosing Talent; Press Conferences; Media Tours and Press Junkets; All-purpose Events; Public Speaking; V INFLUENCE THE INFLUENCERS-A-LIST VEHICLES. Chapter 17 Markets, Trade Events, and FestivalsMarkets and Trade Shows; Festivals; General Festivals and Events; A Sundance Film Festival Strategy-Martin Scorsese Presents the Blues; Chapter 18 Awards; The Awards Process; Awards and For Your Consideration Campaigns; Entertainment Marketing Awards; Chapter 19 Strategic Partners; The Power of ""Us""; Partnership Criteria; A Partnership Strategy-Martin Scorsese Presents the Blues; VI REACHING YOUR PUBLIC-VISUAL EXPRESSION; Chapter 20 The Art of Art; Concept Art and Key Art; Posters and One-sheets; Collateral.

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