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Evil by design : interaction design to lead us into temptation

By: Nodder, Chris
Material type: BookPublisher: Indianapolis, IN : John Wiley & Sons, 2013.Description: xv, 303 p. : col. ill. ; 24 cm.ISBN: 9781118422144Subject(s): Interactive multimedia | Web sites -- Design | User interfaces (Computer systems) -- Design | User interfaces (Computer systems) -- Psychological aspects | Persuasion (Psychology)DDC classification: 006.7 NO EV Online resources: Access electronically via eBook Central | Location Map
Summary:
Melds psychology, marketing, and the art of design to explain why we're susceptible to certain persuasive techniques and designs. Discover how we're wired for certain sales techniques, why we fall for them, and learn online design techniques you can use for good or evil. Explores more than sixty persuasive online design patterns and shows you how to replicate the same techniques on your own site. Groups chapters by the seven deadly sins. --
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Item type Home library Call number Copy number Status Notes Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
006.7 NO EV (Browse shelf) Requested by Pranav Gujral Available May2018 T0059404
Total holds: 0

Includes bibliographical references (p. [269]-296) and index.

Pride. Misplaced pride causes cognitive dissonance ; Social proof : Using messages from friends to make it personal and emotional ; Closure : The appeal of completeness and desire for order ; Manipulating pride to change beliefs -- Sloth. Desire lines : From A to B with as few barriers as possible ; Reduced options and smart defaults smooth the decision process ; Sloth : Is it worth the effort? -- Gluttony. Deserving our rewards ; Escalating commitment : foot-in-the-door, door-in-the-face ; Invoking gluttony with scarcity and loss aversion ; Self-control : Gluttony's nemesis -- Anger. Avoiding anger ; Embracing anger ; Using anger safely in your products -- Envy. Manufacturing envy through desire and aspiration ; Status envy : demonstrating achievement and importance ; Manufacturing and maintaining envy in your products -- Lust. Creating lust : Using emotion to shape behavior ; Controlling lust : Using desire to get a commitment ; Lustful behavior -- Greed. Learning from casinos : Luck, probability, and partial reinforcement schedules ; Anchoring and arbitrary coherence ; Feeling greedy? -- Evil by Design. Should you feel bad about deception? ; Should you feel bad about using the principles in this book? ; Be purposefully persuasive -- The Persuasive Patterns Game.

Melds psychology, marketing, and the art of design to explain why we're susceptible to certain persuasive techniques and designs. Discover how we're wired for certain sales techniques, why we fall for them, and learn online design techniques you can use for good or evil. Explores more than sixty persuasive online design patterns and shows you how to replicate the same techniques on your own site. Groups chapters by the seven deadly sins. --

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