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Adobe animate CC 2017 release

By: Chun, Russell
Material type: BookSeries: Classroom in a bookPublisher: San Francisco, California : Pearson Education, c2017.Description: xiv, 418 p. : col. ill. ; 24 cm.ISBN: 9780134665238Other title: Adobe animate creative cloud two thousand seventeen release.Subject(s): Computer animation | Digital cinematographyDDC classification: 006.696 CH AD Online resources: Location Map
Summary:
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.
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Item type Home library Call number Status Notes Date due Barcode Item holds
REGULAR University of Wollongong in Dubai
Main Collection
006.696 CH AD (Browse shelf) Available June2018 T0060134
Total holds: 0

Includes index.

Getting Started 1â Getting Acquainted Starting Adobe Animate CC and Opening a File Understanding Document Types Getting to Know the Workspace Working with the Library Panel Understanding the Timeline Organizing Layers in a Timeline Using the Properties Panel Using the Tools Panel Undoing Steps in Animate Previewing Your Movie Modifying the Content and Stage Saving Your Movie 2â Creating Graphics and Text Getting Started Understanding Strokes and Fills Creating Shapes Making Selections Editing Shapes Using Gradient and Bitmap Fills Using Variable-Width Strokes Using Swatches and Tagged Swatches Creating Curves Using Transparency to Create Depth Being Expressive with the Paint Brush Creating and Editing Text Aligning and Distributing Objects Converting and Exporting Art 3 Creating and Editing Symbols Getting Started Importing Adobe Illustrator Files About Symbols Creating Symbols Importing Adobe Photoshop Files Editing and Managing Symbols Changing the Size and Position of Instances Changing the Color Effect of an Instance Understanding Display Options Applying Filters for Special Effects Positioning in 3D Space 4â Animating Symbols Getting Started About Animation Understanding the Project File Animating Position Changing the Pacing and Timing Animating Transparency Animating Filters Animating Transformations Changing the Path of the Motion Swapping Tween Targets Creating Nested Animations Graphic Symbols Easing Frame-by-Frame Animation Animating 3D Motion Animating Camera Moves Testing Your Movie 5â Advanced Motion Tweening Getting Started About the Motion Editor Understanding the Project File Adding Motion Tweens Editing Property Curves Viewing Options for the Motion Editor Copying and Pasting Curves Adding Complex Eases 6â Animating Shapes and Using Masks Getting Started Animating Shapes Understanding the Project File Creating a Shape Tween Changing the Pace Adding More Shape Tweens Creating a Looping Animation Using Shape Hints Previewing Animations with Onion Skinning Animating Color Creating and Using Masks Animating the Mask and Masked Layers Easing a Shape Tween 7â Natural and Character Animation Getting Started Natural Motion and Character Animation with Inverse Kinematics. Creating a Walk Cycle Disabling and Constraining Joints Inverse Kinematics with Shapes Simulating Physics with Springiness 8â Creating Interactive Navigation Getting Started About Interactive Movies Creating Buttons Understanding ActionScript 3.0 Preparing the Timeline Adding a Stop Action Creating Event Handlers for Buttons Creating Destination Keyframes Creating a Home Button Using Code Snippets Code Snippets Options Playing Animation at the Destination Animated Buttons 9â Working with Sound and Video Getting Started Understanding the Project File Using Sounds Understanding Video Using Adobe Media Encoder CC Playback of External Video in Your Project Working with Video and Transparency Embedding Video 9â Working with Sound and Video-Supplement 10â Publishing Understanding Publishing Publishing for Flash Player Publishing for HTML5 Using Classic Tweens Exporting to HTML5 Inserting JavaScript Converting to HTML5 Canvas Publishing a Desktop Application Publishing to Mobile Devices Next Steps 10â Publishing-Supplement.

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

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