The Unreal game engine : a comprehensive guide to creating playable levels Andrew Finch
Material type: TextPublication details: Worcester : 3DTotal Publishing, c2013.Description: 235 p. ; col. ill. ; 31 cmISBN:- 9781909414044
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 791.84 FI UN (Browse shelf(Opens below)) | Available | T0051651 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 791.84 FI UN (Browse shelf(Opens below)) | Available | T0051652 |
Machine generated contents note: SECTION 01 ITALIAN COURTYARD -- 01.Project planning and software explanation -- 02.BSP creation -- draft lighting -- 03.Static Meshes and texturing -- part 1 -- 04.Static Meshes and texturing -- part 2 -- 05.Layout -- A -- 06.Layout -- B -- 07.Lighting and post effects -- A -- 08.Lighting and post effects -- B -- SECTION 02 WEAPON DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- 04.Texture finalization and portfolio presentation -- SECTION 03 SUBMARINE PEN -- 01.Concept to white box -- 02.White box to custom mesh -- 03.Finalizing the environment -- part 1 -- 04.Finalizing the environment -- part 2 -- 05.Building objects and placement -- 06.Final layout of assets -- 07.Draft lighting and placing decals -- 08.Finalizing the lighting -- 09.Final polish stage and completion -- SECTION 04 VEHICLE DESIGN -- 01.Modeling -- 02.Modeling finalization and UV-mapping -- 03.Texture creation -- Contents note continued: 04.Texture finalization and portfolio presentation -- SECTION 05 LIGHTING -- 01.Midday -- 02.Night -- 03.Foggy -- 04.Sunset -- 05.Rain -- SECTION 06 ZOMBIE TOWN -- 00.Introduction -- 01.UDK asset review -- 02.Layout -- 03.BSP and tree placement -- 04.Lighting first pass and finalization -- 05.Sky setup and PFX placement -- 06.Post effects and finishing touches
Discover how to create and populate your own video game level using the Unreal game engine
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