Multiplayer game programming : architecting networked games Joshua L. Glazer, Sanjay Madhav
Material type: TextSeries: Publication details: New York, N.Y. : Addison-Wesley, c2016.Description: xvi, 365 p. ; ill. ; 23 cmISBN:- 9780134034300
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 GL MU (Browse shelf(Opens below)) | Available | T0037616 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 GL MU (Browse shelf(Opens below)) | Available | T0037617 |
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
CSCI321 UOWD
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