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Multiplayer game programming : architecting networked games Joshua L. Glazer, Sanjay Madhav

By: Contributor(s): Material type: TextTextSeries: Publication details: New York, N.Y. : Addison-Wesley, c2016.Description: xvi, 365 p. ; ill. ; 23 cmISBN:
  • 9780134034300
Subject(s):
Contents:
Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.
Summary: Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
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Holdings
Item type Current library Call number Status Date due Barcode
REGULAR University of Wollongong in Dubai Main Collection 794.81526 GL MU (Browse shelf(Opens below)) Available T0037616
REGULAR University of Wollongong in Dubai Main Collection 794.81526 GL MU (Browse shelf(Opens below)) Available T0037617

Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object replication -- Network topologies and sample games -- Latency, jitter, and reliability -- Improved latency handling -- Scalability -- Security -- Real-world engines -- Gamer services -- Cloud hosting dedicated servers.

Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.

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