Game development essentials : game artificial intelligence /
By: Ahlquist, John
Title By: Novak, Jeannie
Material type:![](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 AH GA (Browse shelf) | Available | T0042432 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 AH GA (Browse shelf) | Available | T0042433 |
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794.814678 CA SY Synthetic worlds : the business and culture of online games / | 794.8151 VA ES Essential mathematics for games and interactive applications : a programmer's guide / | 794.81526 AH GA Game development essentials : game artificial intelligence / | 794.81526 AH GA Game development essentials : game artificial intelligence / | 794.81526 AH TH 3D game environments : create professional 3D game worlds | 794.81526 AM UN Unreal game development / | 794.81526 BU BU Build an HTML5 game : a developer's guide with CSS and JavaScript |
Includes key chapter questions, case studies and chapter review.
OPTICAL DISC NOT AVAILABLE FOR USE BY UNIVERSITY OF WOLLONGONG LIBRARY.
Includes bibliographical references and index.
History and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence.
CSCI236, CSCI346, CSCI356, CSCI366