Game design /
By: Bates, Bob
Material type:![](/opac-tmpl/lib/famfamfam/BK.png)
Summary:
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development.
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81 BA GA (Browse shelf) | Available | T0042436 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81 BA GA (Browse shelf) | Available | T0042437 |
Total holds: 0
Previous ed.: Roseville, Calif.: Prima Tech, 2001.
CSCI236, CSCI346, CSCI356, CSCI366 UOWD
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development.