Educational games for soft-skill training in digital environments : new perspectives
By: Dell'Aquila, Elena
Title By: Marocco, Davide | Ponticorvo, Michela | Ferdinando, Ana di | Schembri, Massimiliano | Miglino, Orazio
Material type:![](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Home library | Call number | Status | Date due | Barcode | Item holds |
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REGULAR | University of Wollongong in Dubai Main Collection | 371.334 DE ED (Browse shelf) | Available | T0057221 |
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371.33 WA PE Penguin readers teacher's guide to developing listening skills / | 371.33 ZI PU Putting learning before technology! : | 371.334 CL EL E-learning skills / | 371.334 DE ED Educational games for soft-skill training in digital environments : | 371.334 DV MO Moodle for dummies / | 371.334 EL EA The e-learning handbook : | 371.334 IN NO Innovations in E-learning, instruction technology, assessment, and engineering education / |
Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games --
Single-player drama based games --
Multiplayer rule based games --
Standalone rule based games --
Conclusion and future directions --
Acknowledgments --
Appendix.
This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.