Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak.
Material type: TextPublication details: Clifton Park, NY : Thomson/Delmar Learning, 2008.Description: xxi, 297 p. : ill. (some col.) ; 26 cm. + 1 CD-ROMISBN:- 9781418038571
- Game artifical intelligence
- 794.8/1526 22
- QA76.76.C672 A425 2007
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 AH GA (Browse shelf(Opens below)) | Available | T0042432 | ||
REGULAR | University of Wollongong in Dubai Main Collection | 794.81526 AH GA (Browse shelf(Opens below)) | Available | T0042433 |
Includes key chapter questions, case studies and chapter review.
OPTICAL DISC NOT AVAILABLE FOR USE BY UNIVERSITY OF WOLLONGONG LIBRARY.
Includes bibliographical references and index.
History and concepts -- AI agents : creating behavior using a finite state machine -- Complexity and broad scope : multiple states and hierarchical state machines -- Customizing AI systems : allowing others to modify and implement the AI -- Expert systems : capturing high-level knowledge and improving behavioral control -- Pathfinding : allowing agents to properly find and follow paths -- Advanced pathfinding techniques : improving performance an quality -- Looking smart : maximizing perception of intelligence -- Putting it all together : designing and building quality game artifical intelligence.
CSCI236, CSCI346, CSCI356, CSCI366
There are no comments on this title.