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Designing games : a guide to engineering experiences / Tynan Sylvester.

By: Material type: TextTextPublisher: Beijing : O'Reilly, c2013Description: v, 405 p. : ill. ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781449337933
Subject(s): DDC classification:
  • 794.81536 23
Summary: Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
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Item type Current library Call number Status Date due Barcode
REGULAR University of Wollongong in Dubai Main Collection 794.81536 SY DE (Browse shelf(Opens below)) Available T0016434

Includes bibliographical references and index.

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

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