Designing games : a guide to engineering experiences / Tynan Sylvester.
Material type: TextPublisher: Beijing : O'Reilly, c2013Description: v, 405 p. : ill. ; 23 cmContent type:- text
- unmediated
- volume
- 9781449337933
- 794.81536 23
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
REGULAR | University of Wollongong in Dubai Main Collection | 794.81536 SY DE (Browse shelf(Opens below)) | Available | T0016434 |
Includes bibliographical references and index.
Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
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